Cstan98 Game Cultivation - Risk

Version2 2019.04.15



**Introduction. Risk is a planet earth world domination game. By Hasbro. It is what the Americans gameplays to build up Their Strategies Codes.

  1. If You want to conquer the world. Well versed is a must.

  2. Trying to make Everyone good Risk players. We Jedi need all the help We can get to beat satan the devil.



**Cstan98 Risk Trainings:

  1. (01) Fight = lose/win real players.

    (01-01) iPhone (SMG) RISK: Global Domination App. See Status at far bottom 'Official Certifications'.

  2. (02) Train = with iPhone AI (Artifical Intelligence).

    (02-01) iPhone (SMG) RISK: Global Domination App.

  3. (03) Study = as much as possible.

    (03-01) NIL.



**3.0 Basic Risk Strategies & Tactics:

  1. Poker Reminder Strategies = Terrority (Continent/Chokepoint/Path/Troop) <> Depend (Attack/Defend/Base/Calculation/Diplomacy/Form/Game/Move/NLP/Reserve/Resource/RiskCard/Secure/Strategy/Threat/Value).

  2. 0 Second Fast. So enemy cannot react.

  3. Attack. Always Attack. (More advantage dices probabilities.)

  4. Attack. Attack Recuperate Attack. (Rest enough.)

  5. Attack. Attack Then Return. (Gain more & more terrorities.)

  6. Attack. Don't Attack First. (Let enemies first mistakes.)

  7. Attack. Don't Invite Attack/Piss. (Let enemies attack/piss each others.)

  8. Base - Keep Decrease Enemy. (Continents/terrorities.)

  9. Base - Keep Increase Own. (Continents/terrorities.)

  10. Calculation. Sun Zi: "General know everythings."

  11. Continent = Go Straight For Australia/South America.

  12. Chokepoint = Know + Secure.

  13. Diplomacy - Don't Ally. The everyone wants to kill Panda. (There can only be One.)

  14. Diplomacy - Let Enemies Don't Take You Seriously.

  15. Form. Enemy. Break/Buffer/Connect/Cut/Deter/Divide/Kill/Piss/Reduce Enemies. (Force them to.)

  16. Form. Logistics Lines.

  17. Know = Secure/Insecure/Crossroad.

  18. Game. 60 Seconds. Complete Your round in 60 seconds. Simplify operations.

  19. Move Troop1 - Deploy Multiple. (Consistent system.)

  20. Move Troop2 - Invasion Paths Multiple. (Consistent system.)

  21. Move Troop3 - Fortify Once. (Consistent system.)

  22. NLP Database - Dice - Attacker 3 To Defender 2.

  23. NLP Database - Dice - Attacker Highest To Defender Highest.

  24. NLP Database - Dice - Defender Same Win.

  25. NLP Database - Player Style - Predict.

  26. NLP Database - Player Turn - Who Next.

  27. NLP Database - Reinforcement - Cards - Infantry/Calvary/Artillery x14, Wild x2

  28. NLP Database - Reinforcement - Cards Fixed - Infantry4-Calvary6-Artillery8-All10.

  29. NLP Database - Reinforcement - Cards Progressive - 4-6-8-10-12-15-20-25-...

  30. NLP Database - Reinforcement - Continents - 5-4-5-4-7-3.

  31. NLP Database - Reinforcement - Terrorities - Divide By 3. (No fraction.)

  32. Path = Reinforcement-Attack-Reinforcement.

  33. Path Of Least Resistance.

  34. Reinforce. Build Up. (Before attacks.)

  35. Reinforce. Build To Divide. (Divert enemies deployments.)

  36. Reinforce. Counter/Notice Enemy.

  37. Reinforce. Time To Time. (Deterence.)

  38. Reserve. Armies. At least 3 in each country. Because 3 possible to take out 20+ enemy.

  39. Reserve. Risk Cards. Only change at 5 cards. For confirmed turn change.

  40. Risk Card - Exchange When More At 5.

  41. Risk Card - Increase One. (Every turn.)

  42. Risk Card - Increase Many. (Kill enemies.)

  43. Resource = Increase Own + Decrease Enemy.

  44. Secure. If Able Hold. Secure. (Continents.)

  45. Secure. If Unable Hold. Don't Secure. (Continents.)

  46. Strategy. 1 Front At 1 Time.

  47. Strategy. 2-6 Steps Invasion.

  48. Strategy. 3 Troops Enough To Defend From 18.

  49. Strategy. 50%-50%. 50% Attack + 50% Defend. 50% Plan + 50% No Plan.

  50. Strategy. Attack Biggest Threats.

  51. Strategy. Defence Only. Let enemies attack each other. Conserve armies.

  52. Strategy. Depend. Desperate times call for desperate measures. There are times for anythings.

  53. Strategy. Eliminate All threats.

  54. Strategy. Natural Flow. No point planning too far. Need to re-plan anyway.

  55. Strategy. Natural Piss. Don't provoke first.

  56. Strategy. Play It Safe. (Step by step.)

  57. Strategy. Reduce. (Frontlines/Players.)

  58. Strategy. Remember Everyone Want To Kill Panda.

  59. Strategy. Remove All Big Threats.

  60. Strategy. SAF (Sissy Armed Forces) Attack Doctrine = 3 To 1 Ratio.

  61. Strategy. Same Armies. As strongest enemy.

  62. Strategy. Same Time (Attack/Defend + Decrease/Increase).

  63. Strategy. See Stroke Return Stroke. Follow enemy path back.

  64. Strategy. Step By Step. Push Out Frontiers.

  65. Strategy. Strongest Attack Strongest.

  66. Strategy. Those Who Attack Wrongly Get Kill.

  67. Strategy. To Enemy Not Threat. So enemies leave You alone. To conserve armies.

  68. Strategy. To Enemy Have Value. So enemies don't attack you.

  69. Troop. 01/03/10. Begin stage.

  70. Troop. 03/10/Maximum. End stage.

  71. Value = Add>Expand.

  72. Value = Attack = Attack>/Defend. Safe = Defend>Attack.

  73. Value = Gain>Cost.



**Cstan98 Game Certifications Status:

Official Certifications



**Cstan98 Game Cultivation - Boards Topics:

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